While this is intuitive for shock weapons, it also works with any other element. Hahahaha.
All elemental weapons can do splash damage that affects any targets in that area. Tough guys. For those who don't know, Blood Bath is a tier 3 skill in the Bloodlust tree which gives you +0.5% weapon damage per Bloodlust-stack for a short while (7 seconds, but a reaper COM can extend this) after killing an enemy with a grenade or explosion and gives a greater chance that an enemy killed this way drops grenade ammo. Some Maliwan weapons don’t do Splash damage now. I'd argue in TPS this balances them out; enemies are a lot more mobile and a lot more of them have shields, so misses and a lack of shock damage seriously impact DPS. Sticky bullets also have the benefit of traveling faster and weapon fire rate is increased in sticky mode, making it more useful for long range engagements.
Once the status effect has been triggered, it will damage the target three times per second (with the first tick being 1/3 of a second after the original weapon damage) equal to 1/3 of the elemental damage listed on the weapon card, modified by a small, effectively random amount (±5%). Badass rank bonus "Elemental Effect Damage" does not affect the damage of a bullet, or the elemental damage coefficients as it adjusts only the Elemental Damage over Time Status Effects.
For Maliwan SMGs I believe they are called Nebula.
With no buffs from mods, BA rank, skills, or relics, The damage I get from a direct, non critical hit is 20801. This damage is multiplied based on its target as all elemental damage is, and is also increased by certain skills and the Badass Rank bonus "Elemental Effect Damage." The size of the radius depends on the weapon type, with rocket launchers being the largest and pistols being the smallest, although this can be modified by various stat boosts. When this happens in addition to the bullet damage, the elemental effect and damage is added. They include: Assault Rifles that use Torgue barrels (Bandit, Dahl, Jakobs, and Vladof) If the applications are staggered, there will be more numbers flying off of the target. Notes: Low tech pool costs ensure frequent procs. Revolvers will Notes: The damage is determined every shot and not for each individual pellet. Does every splash damage weapon have splash radius on it or is that an extra bonus? E.g. I want to say it’s not considered splash, but then does it benefit from being a normal bullet for Mayhem modifiers?Did you test with or without the 20% splash damage chance from capstone?Good catch. 2 years ago.
Hornet seems to trigger grenade regen reliably.Maybe it’s possible that Iron Bears singularity grenade was somehow procing Means of Destruction? Elemental damage multipliers are different in normal mode and True Vault Hunter Mode (TVHM), the latter generally increasing bonuses and penalties.
These procs can trigger with varying intensities, from x1 to x4, as seen on weapon infocards.
An elemental weapon actually usually shoots normal bullets, that are exactly the same as that of a normal gun. As stated in the beginning of this article, some elements are more effective than others on certain targets. [ Question ] For clarification: if I use a torgue shotgun to stick a dude with 9 gyrojets, will each one of those have a chance to proc Moze skills? All I used. You see, we at Torgue make guns for real men. The kind of guys your dad was and you hope to be! The same goes for the other 3 Maliwan gun types. Then how do I know a weapon does splash damage? Every gun has a Tech Pool. For example, incendiary weapons deal 150% damage against flesh, but only 75% damage to shields. The damage done is visualized with damage popups that appear once in 0.33 seconds. Final Damage = (Base + Skills + BA Rank + Class Mod + Relic) * (Gun Base) * (Elemental multiplier) Is Stormfront splash damage for example? The smaller splash range deals 50% of the weapon card damage, and the larger splash range deals 25% of the weapon card damage. Take your favorite fandoms with you and never miss a beat. HAHAHAH. Additionally damage over time can spread from one enemy to another nearby, e.g. So I created a list of all weapons that do splash. And that was my fault. All damage … I believe they each have one gun classification that uses Splash damage projectiles.Normal equals kintetic damage, not the “bullet type”. Every weapon without an element is considered “normal”.I ended up running a kinetic Flakker & 3 different elemental Lasersploders (fire/ele/corrosive). I just recently FINALLY got a good maliwan elemental SMG that is comparable to my Torgue pistol. Gyrojet ammunition starts to drop with range. Skywell is hilariousThe Storm Sniper Rifle…does not? For example, an incendiary proc will deal 120% damage to flesh, but only 50% damage to shields.
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