Does Necklace of Fireballs need use magic device in order to be used?
Each necklace of fireballs contains a combination of spheres of various strengths. (It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. Necklaces of fireballs were magical items that provided the possessor with the ability to throw explosive beads. You can use an action to detach a bead and throw it up to 60 feet away. This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace. Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. Necklace of Fireballs I Item 5 Source Core Rulebook pg. If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.The Open content displayed above has been reproduced with permission from the copyright holder. For the amulet in Pillars of Eternity II: Deadfire, see Necklace of Fireballs … 613 1.1 Price 115 gp One 8d6, one 6d6, two 4d6 (DC 25) Necklace of Fireballs III Item 9 Source Core Rulebook pg. 524 Aura moderate evocation; CL 10th Slot neck; Price 1,650 gp (Type I), 2,700 gp (Type II), 4,350 gp (Type III), 5,400 gp (Type IV), 5,850 gp (Type V), 8,100 gp (Type VI), 8,700 gp (Type VII); Weight 1 lb. If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer. 458-459 for details.I was wondering if this was a post about using UMD to trick a necklace of fireballs into thinking it didn't get hit by fire damage.Na I was hoping to be able to use it as an Oracle of Life. It cannot be applied by player. (It does not count as an item worn around the neck for the purpose of determining which of a character's worn magic items is effective.) You can use an action to detach a bead and throw it up to 60 feet away. CONSTRUCTION REQUIREMENTS Feats Craft Wondrous Item , fireball ; Cost 825 gp (type I), 1,350 gp (type II), 2,175 gp (type III), 2,700 gp (type IV), 2,925 gp (type V), 4,050 gp (type VI), 4,350 gp (type VII) See the text on pgs. This necklace has 1d6 + 3 beads hanging from it. Necklace 10d6 9d6 8d6 7d6 6d6 5d6 4d6 3d6 2d6 Market Price Type I — — — — — 1 — 2 — 1,650 gp Type II … If a character holds it, however, all can see the strand as it really is-a golden chain from which hang a number of golden spheres. Necklace of Fireballs . If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. Slot neck (does not take up slot); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.This item appears to be a string of beads, sometimes with the ends tied together to form a necklace. Craft Wondrous Item, fireball Necklace of Ki Serenity.