the idolm@ster game

the idolm@ster game


Ishihara finally settled on a game featuring pop idols, who players would raise and compete against other players' idols to reach the top of the entertainment industry. To effectively use the competitive culture that surrounds arcades, Ishihara thought about various themes for the game, including professional wrestling and volleyball. Koyama suggested that it would be interesting to have a touchscreen so that players could touch the girls at certain times during gameplay and get interesting reactions. There were noticeable changes from the final version: THE IDOLM@STER (アイドルマスター, Aidorumasutaa) is a multimedia franchise that started out as an arcade game on July 25, 2005, and later a Xbox 360 port on January 25, 2007.Since then the franchise has expanded to include a large discography, games on multiple platforms, spinoffs, and various anime, manga, and light novel adaptations. All Reviews: Positive (45) - 95% of the 45 user reviews for this game are positive. The Producer Card details such things as Producer Rank, and one card can be used for up to 50 different idol units.
A player's game data is recorded onto two different types of cards, Producer Cards and Idol Cards.

THE IDOLM@STER (Arcade) THE IDOLM@STER (Xbox 360) THE IDOLM@STER LIVE FOR YOU!

THE IDOLM@STER.

The Idol Card details the status of an idol unit that the player is producing, and so the player will have an Idol Card for every idol unit that th… First Vision. On September 1, 2010, the game's online service was retired to coincide with the development and marketing of In the early 2000s, there were arcade games already in use that allowed players to save their progress on magnetic stripe cards to continue playing later. The basic concept of the game dealing with a producer training a prospective idol to reach the top of the entertainment industry was only solidified late in the development process.

To conduct business, you simply have to tap the screen until the level is complete or until you run out of stamina. This content requires the base game Tales of Berseria™ on Steam in order to play.

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Find out more with MyAnimeList, the world's most active online anime and manga community and database. But the girls' journey is far from just fun and games: hard work, sweat, and … There are eight locations with four stages, each with five levels within them, and more locations can be unlocked as you progress with the game.

While developing the game, Koyama realized that most bishōjo games at the time focused on specializing characters for players' specific tastes, which he felt was detrimental to the community surrounding such games. Two The raising simulation system in the series has been described as simple and easy to understand,This article is about the video game franchise.

The ultimate focus was to create a game with a "cool, club-like image" that would be close to the feel of a music game. The Idolmaster (Japanese: アイドルマスター, Hepburn: Aidorumasutā, officially stylized as THE IDOLM@STER or THE iDOLM@STER) is a Japanese media franchise that began with a raising simulation and rhythm video game series created by Bandai Namco Entertainment (formerly Namco).

For the first game in the series, see The core of SideM lies in business (営業). At the end of each stage, there is also a 'boss battle'. Depending on which choice is made will affect how well or poorly the communication is received.The audition phase is the main way for an idol to climb the idol rankings by gaining fans.In May 2009, the franchise's next stage called "2nd Vision" was announced, which was described as In the early 2000s, there were arcade games already in use that allowed players to Following the success of the arcade game, Namco Bandai Games went on to develop its Xbox 360 port starting in early 2006, though a port of the game had been discussed as early as May 2005.Most of the core design staff for each game is different, but there are several staff members who have worked for multiple games in the series. The balance between the graphics, music and gameplay system had to be adjusted to lessen concerns about players being embarrassed to play the arcade game.


765 Production Studio manages the unique talents of 13 professional idols as they slowly make their way to the top and become country-wide celebrities. A recurring theme in the series emphasizes the struggles an idol must go through to achieve stardom.In the main series of games, the player usually assumes the role of a producer who is put in charge of one or more idols as a part of a In the communication phase between the producer and an idol, text progression pauses when the player is given multiple responses to choose from over the course of a conversation and the player is given a limited amount of time to make a choice, though the player can pause the game to be given more time.

Various events can occur during business, including Lives, Audition Battles, and card scouting. Concept art from this version also appeared in "THE iDOLM@STER: Platinum Album".

Therefore, one of Koyama's goals in developing the game was to restore a community where players would discuss what parts of which characters they like or find cute. Originally released as an arcade gamein 2005, the franchise has grown to numer… View Mobile Site Looking for information on the anime The iDOLM@STER? The series primarily centers on the career of a producer who works with a group of prospective pop idols at the talent agency 765 Production. Bandai Namco designer Akihiro Ishihara chose to create an arcade game that used that technology.

Originally, the protagonist was going to be put in the role of the idol's manager, but it was later changed to the idol's producer because the latter was perceived to be "cooler". Ishihara wanted to place the burden of an idol's mistakes on the player for not training her enough to deepen the player's attachment with the idols.


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